Peningkatan Kompetensi Digital Guru dan Siswa melalui Implementasi Platform E-Learning: Studi Kasus di SMPN 25 Kota Bengkulu
Keywords:
Digital competence,, e-learning, KKN MBKMAbstract
The Merdeka Learning Campus Community Service Program (KKN MBKM) at SMPN 25 Bengkulu City aims to improve the digital competence of teachers and students through the implementation of e-learning platforms such as Canva, ChatGPT, Quizziz, and CapCut. This program uses a Participatory Action Research (PAR) approach that emphasizes the active participation of participants in all stages of the activity. The series of activities included an infographic-making workshop for teachers, training on the use of ChatGPT and Quizziz in developing teaching materials and evaluations, and creative classes for students in making digital videos and posters. Finally, a poster design competition with the theme “Save Our Earth” was held for students in grades VII and VIII. Evaluation results showed significant improvements in digital skills, creativity, and teacher and student confidence in creating technology-based learning content. The findings support that technology-based participatory training can shape a more innovative and flexible learning culture.
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